Gamescom and Beyond

Team Polystream had a VERY busy 3 days showing the latest build of our incredible streaming technology to select partners. Jaws regularly hit the floor as we demonstrated that there’s a better way to do interactive streaming which scales almost infinitely and reduces costs by orders of magnitude.

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Tabitha Huchon
How hard can it be?

We're all getting deep into the development challenges here at Polystream; over these last couple of weeks our little band of highly talented developers have been diving into Adam (CTO)'s code base to evolve and expand it.

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Bruce Grove
Startup as you mean to go on

We’ve been setting up our little engineering team at Polystream HQ over this last week or so and even though we’re only four people, we’ve taken care to leverage all our experience and knowledge of “big teams” in the process.

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Bruce Grove
Guildford – The Final Frontier

These are the voyages of the starship Polystream. Its mission to explore strange new worlds, to seek out new life, to boldly go where no interactive streaming content solution has gone before... GUILDFORD!

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Bruce Grove
Pedal to the Metal

It's been a couple of weeks since we returned from Gamescom and the Polystream team are still riding the momentum of what is one of the industry's biggest events in the calendar. Gamescom continues to grow every year and despite coming so quickly after E3 this summer...

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Bruce Grove