At Slush 2019 we held an official side event called Fast Forward >> where Bruce Grove, Co-Founder and CEO, and Adam Billyard, Co-Founder and CTO brought together a number of special guests from across the industry to challenge everything you thought or believed around online game streaming and extending that conversation into the hurdles of all 3D interactive content. We promised to deliver a lively debate and no surprise, we delivered!
If you didn’t get a chance to catch us at Slush don’t worry you didn’t miss out. Click here to watch at your leisure all the videos from the event. Explore how cloud technologies and platforms will unlock gaming on a mass scale and building a vision for the future of gaming and 3D interactive content.
Both our panels have been recorded along with our special announcement regarding concurrency and it’s ability to drive true scale for online gaming. If you haven’t noticed, there are lots of great things happening in the online gaming world but one of the challenges holding the online gaming world back is its ability to delivered at massive scale.
Watch to discover how concurrency using traditional streaming technology from the cloud limits organisations to the thousands. How can an online gaming solution have a Fortnite moment if they can’t get more than a few thousand online at the same time. Polystream had dedicated itself to solving this problem and we were proud to announce at Slush that we were the first that we are aware of to hit over 40,000 concurrent interactive streams. Don’t miss this announcement, it may change everything.
Part One: Cloud Gaming Today
Cloud gaming is in the mainstream conversation again. With this in mind, we’ll be discussing how are we disruptive with the cloud today, who the leading players are and the ones to watch in the future.
Vesa Jutila, Co-Founder, HATCH
Thor Gunnarsson, CEO, Mainframe Industries
Oliver Arup, VP Product Management, Bohemia Interactive Simulations
Candice Mudrick, Head of Market Analysis, NewZoo
Rashid Mansoor, Co-Founder & CTO, Hadean
Cheryl Razzell, Director of Platform & Live Operations, Polystream
Part Two: 2025 and Beyond
It’s the time for future-gazing and the future is 3D interactive content delivered anywhere and anytime. This session introduces key concepts around distributed compute, the edge and connecting gaming to the cloud in a way never before delivered. Exploring how we achieve all this.
Jen MacLean, Head of Worldwide Business Development, Amazon Game Tech
Tazmin Taylor, Head of Apps & Games Business Development, Google Play
Maria Sayans, CEO, Ustwo
Bryan Madden, Director of Marketing, Edge & Visual Cloud, Intel
Bruce Grove, Co-Founder & CEO, Polystream