Every day, we're resetting the boundaries of what's possible.
Our culture and vision is defined by finding better ways to create and deliver new technologies, some we haven't even invented the words for yet!
After all, how hard can it be? #HHCIB
Join a team that's excited to work at the front line of a revolution,
changing how 3D interactive content gets delivered worldwide.
This team is building a global cloud infrastructure at a scale so unprecedented that it’s almost hard to believe it could be real. This team lives on the edge; we’re talking high-performance multi-threaded code and the thrill of developing Micro Services in Kubernetes and Docker.
Anyone can stream a game, but this team can do it for hundreds of thousands of people at the same time, wherever they are in the world. They dream about low-level programming in C and C++ and are the tuners of high-performance code, squeezing the most out of every cycle. They tackle concurrency, multi-threading and multi-core whilst grappling with graphics pipelines in D3D and Vulkan, all before breakfast!
There’s knowing how to safely deliver success, and then there’s working out how to tell the whole world about a new way of cloud gaming that we haven’t even invented all the words for yet. This team lives in the future, cutting through the noise, challenging the status quo, relentlessly remoulding and shaping the whats, and the whys, and the hows.
Publishing his first game aged seventeen, leading to his chart topping 3D racing game ‘ElektraGlide’, Adam is an iconic figure in the games industry.
His background is impressive (CTO PlayJam, EATech CTO Electronic Arts) but what really sets him apart is his commitment to his team and delivering the impossible and generally just being a really nice guy - unless you beat him at Williams Defender.