They said it couldn’t be done, but we’re delivering even the most complex 3D interactive content and applications on demand to unrivalled numbers of users.
By solving the biggest challenges of scale - concurrency, reach and pixel-perfect experiences - we can deliver seamlessly through the cloud, from video games to enterprise and beyond.
Our Command Streaming technology moves graphics processing to a user’s own device. By using the dynamic compute in the cloud to send commands not video we can sidestep hardware constraints and reach everyone, at the same time, at a fraction of the cost.
We can deliver 3D interactive experiences to an unrivalled number of people at the same time.
By using the power of the dynamic cloud to direct device GPUs, we can deliver pixel-perfect graphics.
We can operate out of any data centre, eliminating latency issues and reaching new audiences worldwide.
At this year’s SLUSH event in Helsinki, Polystream was joined by Google, AWS, Intel, Wargaming and others to explore the future of cloud gaming. We believe this is a critical moment in the evolution of on-demand, cloud gaming experiences, where technology becomes the enabler to delivers a future of massive scale.
Businesses are streaming games today. But the key to building profitable on-demand services that are sustainable in the long term is Polystream.
Polystream is accelerating! We're looking for talented pioneers and problem solvers to join our world-class team, where every member is a strand of the DNA that is creating the future of streaming