They said it couldn’t be done, but we’re delivering even the most complex 3D interactive content and applications on demand to unrivalled numbers of users.
By solving the biggest challenges of scale - concurrency, reach and pixel-perfect experiences - we can deliver seamlessly through the cloud, from video games to enterprise and beyond.
Our Command Streaming technology moves graphics processing to a user’s own device. By using the dynamic compute in the cloud to send commands not video we can sidestep hardware constraints and reach everyone, at the same time, at a fraction of the cost.
We can deliver 3D interactive experiences to an unrivalled number of people at the same time.
By using the power of the dynamic cloud to direct device GPUs, we can deliver pixel-perfect graphics.
We can operate out of any data centre, eliminating latency issues and reaching new audiences worldwide.
At this year’s Slush 2019 event in Helsinki, Polystream was joined by Google, AWS, Intel, Wargaming and others to explore the future of cloud gaming. We believe this is a critical moment in the evolution of on-demand, cloud gaming experiences, where technology becomes the enabler to deliver a future of massive scale.
If you missed Slush 2019 you don't need to miss our sessions. We've got everything recorded and available now
Polystream is accelerating! We're looking for talented pioneers and problem solvers to join our world-class team, where every member is a strand of the DNA that is creating the future of streaming
We were very excited to have David Savage from Tech Talks join as at the Polystream office to interview Bruce. Don't miss this great episode with insight into the heart of Polystream.