From Surrey to Silicon Valley and back…

Welcome to our passion.

Our Vision is to build a world where we can all live, learn, work and play in 3D.

Our mission is to be the platform that releases unlimited real-time 3D experiences. We will unlock the true potential by giving content creators the freedom to reach new and exciting audiences from the cloud at any scale.

In a small cafe in Guildford…

Back in 2015, over what might be the world’s most significant breakfast in the history of cloud gaming, Polystream founders Bruce and Adam had a meeting of minds over why the streaming business was broken. OnLive had just been acquired by Sony and many of the other cloud gaming companies had simply disappeared.

The problem they all faced was never about network, lag or streaming quality, but rather the crushing cost of filling the cloud with GPUs to stream applications using compressed video. It's prohibitively expensive, creates friction, hampers reach, and just does not scale. It’s why cloud gaming remains the hardest of streaming problems to solve; anyone can stream games, but it has to work for everyone.

Knowing there was a better way, Polystream was born.

We've grown. Meet the team.

Bruce Grove

Co-Founder & CEO

Bruce Grove

Bruce has 25 years of experience across video game platforms, enterprise, telecoms, and avionics. Bruce joined the first wave of the cloud gaming revolution and held senior leadership roles at OnLive including Head of Engineering, and SVP business and corporate development. Instrumental in delivering the world's first direct-to-consumer cloud gaming solution, he moved back to the UK in 2011 to oversee the OnLive’s launch and growth in Europe before joining forces with Adam in 2015 to form Polystream.

Adam Billyard

Co-Founder & CTO

Adam Billyard

Having been in the industry since the dawn of time (well at least 1981) Adam has a wealth of experience and expertise in real-time graphics development that has led to the creation of some of the most successful game franchises seen in the last 20 years. As a Co-Founder of Criterion, in 1992 Adam oversaw the development of Renderware; one of the most successful 3D rendering engines instrumental to some of the largest game franchises of the last few years.

Caspar Atkinson

VP of Product

Caspar Atkinson

Caspar is an accomplished product leader with 22 years’ experience in consumer technology, media, and communications. He has successfully launched and grown over 20 national and international products for both B2B and B2C markets. Caspar has extensive experience in video streaming, having worked at Sky for 8 years, and being Product Director for NOW TV. Outside of work, Caspar is a keen cyclist and scuba diver.

Michelle Rendall

Director of Business Operations

Michelle Rendall

Michelle has been in the software and games industry for over 22 years, holding a wide variety of roles and accumulating a wealth of experience in office and facilities management, as well as marketing, brand, and corporate and global events. She has worked for some of the greats in the industry like Criterion Software and Electronic Arts, before joining Polystream in 2017, where, in an instant, she became the heart and soul of the deep tech startup.

Marie Dawson

Director of Finance

Marie Dawson

Marie is an experienced Finance Director with 25 years’ experience in media, manufacturing and technology. She has successfully implemented a number of accounting systems, improved and streamlined finance processes and managed finance teams across many large corporations. Marie holds an MBA from University of Rochester. She is a keen runner and interested in food and wine.

Charlie Skillbeck

Head of Product

Charlie Skillbeck

Charlie started programming in 1982 and has been working in the videogames industry since the early 1990s during which time he has shipped games on every major platform. More recently he set up and ran the European Developer Account Management team at Xbox. At Polystream he's responsible for technical engagements with partners as well as the occasional 'special project'.

Cheryl Razzell

Director of Platform & Live Operations

Cheryl Razzell

Cheryl has worked for many large organisations including the BBC, Apple, News UK and Microsoft. Her roles ranged from running their traditional IT departments to large scale digital transformation projects. More recently she worked for HSBC on their digital transformation, enabling the use of cloud technology to increase digital journeys for HSBC’s global retail bank. She has recently joined Polystream to run their platform and live ops team.

Marek Rubansinski

Chief Commercial Officer

Marek Rubasinski

Marek was responsible for some of the world's earliest streaming content deals that brought Sky TV to the likes of Xbox & PlayStation before going on to run Sky Ventures making investments in startups. He likes disruptive new technology, building bridges between innovation and real-world commercial use. He's worked around the world in the TMT sector doing commercial, business development, and strategy. Marek loves reading and family outings. He recently qualified as a watersports coach and ski-boat tow driver.

Jarl Ostensen

Director of Engineering

Jarl Ostensen

Jarl is the Director of Engineering for Streamer Technology, leading the research and delivery behind Polystream’s unique streaming technology. Prior to joining Polystream, Jarl lead the Service and Technology organisation at Microsoft’s Lionhead Studios, lead Mobile Technology at Supermassive, and has helped deliver many great and successful games at Electronic Arts, all the way back to working at the fabled Bullfrog Studios, creators of Theme Park World and the Dungeon Keeper series.

Erla Arnadottir

Director of Business Development

Erla Arnadottir

Erla has been involved in tech innovation for over 19 years. Erla began her career in Iceland where her passion for innovation led her into the video games industry. In 2009 she was one of the founding members of the Icelandic Gaming Industry & chaired the organisation for 2 years. In 2011 she moved to the UK where she led business development and key account management at Crytek. With her extensive network, Erla has become known as a go-to super-connector in the UK games industry. 

Simon Sparks

Head of Talent

Simon Sparks

Simon is a serial entrepreneur, having worked in the creative industries for over 15 years. His experience ranges from celebrity hairdresser to starting an award-winning games studio and a BAFTA-nominated producer whose work has been in the Cannes Film Festival. A mentor, coach, and general lover of people, with a history of ripping up the rule book. In his spare time, Simon can be found in the kitchen pretending to be a chef, playing video games, Football or Futsal (IRL), and using power tools, despite the advice from his friends and family.

Toni Vicars

VP of Marketing

Toni Vicars

Toni has more than 20 years of tech marketing under her belt, which started with creating live experiences at BT Global Services, Microsoft and Apple before discovering her love of working with startups. She's now marketing-fluent in Innovation, NoSQL, Big Data, IoT and APIs. She's passionate, bordering on obsessed with finding the right blend between creativity and strategy to deliver effective and useful marketing. When she's not glued to her computer she's usually posting pictures of her favourite puppy, Angus.

Our vision has been years in the making.
We’re releasing a 3D real-time revolution.

Our Motto: 
How hard can it be?

#HHCIB

See us in action.

Discover Polystreaming live.


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Guildford GU1 4UQ

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