In a small cafe in Guildford…
Back in 2015, over what might be the world’s most significant breakfast in the history of cloud gaming, Polystream founders Bruce and Adam had a meeting of minds over why the streaming business was broken. OnLive had just been acquired by Sony and many of the other cloud gaming companies had simply disappeared.
The problem they all faced was never about network, lag or streaming quality, but rather the crushing cost of filling the cloud with GPUs to stream applications using compressed video. It's prohibitively expensive, creates friction, hampers reach, and just does not scale. It’s why cloud gaming remains the hardest of streaming problems to solve; anyone can stream games, but it has to work for everyone.
Knowing there was a better way, Polystream was born.