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Everything old is new again

Everything old is new again

Everything old is new againBy Bruce Grove It’s five years since the world’s largest cloud gaming platform shut its doors. Here we are again, discussing a new generation of cloud gaming platforms that people think are different, and that somehow these ones are better...

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Reality check the Metaverse

Reality check the Metaverse

Reality check the MetaverseBy Marek Rubasinski Minecraft, PUBG, Roblox, Fortnite, Apex, COD Warzone – the user numbers and ramps behind the growth of these games prove a lot of things, not least that Polystream’s New Year’s predictions are coming true. They...

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From the IoT to Metaverse

From the IoT to Metaverse

“The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it.” Mark Weiser 1991

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Fantom Jam – 48 hour Hackday

Fantom Jam – 48 hour Hackday

Fantom Jam - 48 hour HackdayThe last few months have been extra busy for the whole team here at Polystream, so to keep us feeling positively connected and have a productive change of pace, our VP of Engineering, Cheryl, suggested organizing a hackday; our very own...

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Polystream Jam (spring edition)

Polystream Jam (spring edition)

Polystream Jam - the Spring Edition:Playing with PurposeLast year, we ran our inaugural Fantom Jam, challenging ourselves to team up and “do something amazing” with our Fantom IGS Engine in just two days. The Polystream judges were astounded  by the high-quality,...

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The future of Cloud Gaming: Command Streaming as the alternative to video streaming

The future of Cloud Gaming: Command Streaming as the alternative to video streaming

Behind the curtain – understanding the magic behind loading symbols in Visual Studio

Behind the curtain – understanding the magic behind loading symbols in Visual Studio

“Isn’t the point of cloud gaming not to have a good GPU”

“Isn’t the point of cloud gaming not to have a good GPU”

The basics of Command Streaming on Azure

The basics of Command Streaming on Azure

Is C++ moving too fast?

Is C++ moving too fast?

Discover how we deliver scale with AWS Game Tech

Discover how we deliver scale with AWS Game Tech

Fast Forward to the Future of Online Gaming

Fast Forward to the Future of Online Gaming

Hard to Reproduce != Not Worth Fixing

Hard to Reproduce != Not Worth Fixing

Company culture during COVID-19

Company culture during COVID-19

Identifying performance issues with Instana

Identifying performance issues with Instana

A golden age of Digital Theme Parks

A golden age of Digital Theme Parks

Poly-Lego Challenge

Poly-Lego Challenge

The Big Refactor

The Big Refactor

Cloud resources: critical for our fight against COVID-19

Cloud resources: critical for our fight against COVID-19

Mental Health Awareness Week at Polystream

Mental Health Awareness Week at Polystream

Polystream during Lockdown

Polystream during Lockdown

Life is Strange 2 Demo, what I have learned

Life is Strange 2 Demo, what I have learned

Strike a balance

Strike a balance

A bit different metaprogramming

A bit different metaprogramming

Intro to utilizing ispc

Intro to utilizing ispc

Code is Craft; or “How to keep the pixies away…”

Code is Craft; or “How to keep the pixies away…”

How hard can it be?

How hard can it be?

Discussing 5 years of clouds and one night of classical Viking rock

Discussing 5 years of clouds and one night of classical Viking rock

How does the COVID-19 Crisis challenge our thinking?

How does the COVID-19 Crisis challenge our thinking?

Scale is critical to empowering cloud gaming through the 3D Visual Cloud

Scale is critical to empowering cloud gaming through the 3D Visual Cloud

Startup as you mean to go on

Startup as you mean to go on

Team First: The importance of a team-focused work culture

Team First: The importance of a team-focused work culture

Demystifying the interview process: How we recruit at Polystream

Demystifying the interview process: How we recruit at Polystream

Taking a professional risk – going from Huge to Tiny

Taking a professional risk – going from Huge to Tiny

Fantom Jam – 48 hour Hackday

Fantom Jam – 48 hour Hackday

Runtime memory patching on x86/x64

Runtime memory patching on x86/x64

Women in Tech & Why Mentorship Matters: Jay Shin

Women in Tech & Why Mentorship Matters: Jay Shin

‘A Culture of Kindness & Candour’ – An Interview with Polystream’s Head of Talent, Simon Sparks, for Mental Health Awareness Week

‘A Culture of Kindness & Candour’ – An Interview with Polystream’s Head of Talent, Simon Sparks, for Mental Health Awareness Week

Women in Tech & Why Mentorship Matters: Cheryl Razzell x Anna Flynn

Women in Tech & Why Mentorship Matters: Cheryl Razzell x Anna Flynn

Evolving Polystream’s Build – Our Journey So Far

Evolving Polystream’s Build – Our Journey So Far

Polystream Jam (spring edition)

Polystream Jam (spring edition)

Latest

Everything old is new again

Everything old is new again

Everything old is new againBy Bruce Grove It’s five years since the world’s largest cloud gaming platform shut its doors. Here we are again, discussing a new generation of cloud gaming platforms that people think are different, and that somehow these ones are better...

read more
Reality check the Metaverse

Reality check the Metaverse

Reality check the MetaverseBy Marek Rubasinski Minecraft, PUBG, Roblox, Fortnite, Apex, COD Warzone – the user numbers and ramps behind the growth of these games prove a lot of things, not least that Polystream’s New Year’s predictions are coming true. They...

read more
From the IoT to Metaverse

From the IoT to Metaverse

“The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it.” Mark Weiser 1991

read more
The basics of Command Streaming on Azure

The basics of Command Streaming on Azure

The basics of Command Streaming on Azure As our Director of Engineering, I had an opportunity to share some insight into how our command streaming technology enables unprecedented scale with cloud gaming on Microsoft’s Game Stack.

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Is C++ moving too fast?

Is C++ moving too fast?

Is C++ moving too fast? I recently attended a C++ meetup in London, where Vittorio Romeo gave a very interesting talk on his proposal for the addition of Epochs to the C++ standard. In short, Epochs are a mechanism for evolving the C++ language (inspired by Rust’s...

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