The basics of Command Streaming on Azure

The basics of Command Streaming on Azure

The basics of Command Streaming on Azure As our Director of Engineering, I had an opportunity to share some insight into how our command streaming technology enables unprecedented scale with cloud gaming on Microsoft’s Game...
Is C++ moving too fast?

Is C++ moving too fast?

Is C++ moving too fast? I recently attended a C++ meetup in London, where Vittorio Romeo gave a very interesting talk on his proposal for the addition of Epochs to the C++ standard. In short, Epochs are a mechanism for evolving the C++ language (inspired by Rust’s...
Discover how we deliver scale with AWS Game Tech

Discover how we deliver scale with AWS Game Tech

Discover how we deliver scale with AWS Game Tech We were invited by the AWS Game Tech team as an AWS APN Partner to write a guest blog. Polystream Platform Architect, Scott Perham, shares how Polystream deliver 3D interactivity at scale using AWS services...