Cheryl Wins Technical Impact of the Year Award!

As the great pandemic leaves a ghostly trail of abandoned events in its wake, this year’s MCV / Develop Women In Games Awards 2020 still went ahead as a livestreamed ceremony.  

In what has become an important entry in the games industry calendar, the awards are judged by a panel of experts from across the games industry who have a massive task in choosing the winners from the many hundreds of nominations submitted. 

We are thrilled to announce that this year, our VP Engineering Cheryl Razzell was the winner of the Technical Impact Award! 

This award, sponsored by Unity, recognises technical achievements in games development over the last 12 months – including (but not limited to) programming, live ops, IT support, appropriate VFX and those working on development tools – both internally or for commercial use.  

The judges were looking for details of projects, or areas of projects, that the nominee has led or contributed to, illustration of how this person’s involvement helped their company achieve critical or commercial success, and evidence of how this person has supported their colleagues and helped others in the team fulfil their potential. 

Cheryl Razzell working with the Polystream team before lockdown 


Cheryl on the night said: “I am so shocked to win this award! With so many amazing women in the category I was nominated for, I never expected to be selected as the winner. I am so grateful for having been shortlisted, let alone winning. This is the first time I have won an award. I am so happy, and can’t thank Polystream enough for the opportunity to work in what is a new industry for me, and am grateful to all the team for their support! Go Polystream!” 

Bruce Grove, CEO of Polystream joined in the celebrations with a message from the team: “Not even a pandemic can stop Cheryl bringing both her energy and technical brilliance to Polystream and we are delighted for her. Within the first 5 weeks of joining, Cheryl was instrumental in setting a world record of 40,000 CCU+ streams – something no other cloud gaming platform has ever done or can do to date.  

He went on to say, “building on this success, Cheryl has empowered the team to accelerate our latest product FANTOM, and we’re already engaging with AAA studios from around the world as they create games for a new generation of in-game spectators. If someone says it is impossible to build, Cheryl sets out to prove it can be done in a short space of time with a fraction of the money available to the biggest players in the space – who still can’t match her technical chops! 

“Everyone on the Women In Games shortlist has achieved amazing things this year, and we wish to congratulate them all, but hearing Cheryl’s name called out as the winner was truly a special moment for her and the whole company, and is so very deserved. Go Cheryl!”