CEO & CO-FOUNDER
Known for: amazing BBQs and his skiing skills
Throughout his whole career Bruce has been enabling new things to get built – from jet engine test facilities to the world’s first, mass produced, liquid cooled gaming PC. As a lifelong gamer, he then joined the first wave of the cloud gaming revolution as Head of Engineering, then later SVP business and corporate development at OnLive, where he was instrumental in delivering the world's first direct-to-consumer cloud gaming solution. After more than a decade in Silicon Valley he moved back to the UK in 2011 to oversee OnLive’s launch and growth in Europe, before founding Polystream with Adam.
Known for: his wakeboard virtuosity and skills as a coach and ski-boat driver
Marek has worked around the globe in the TMT sector. At Cable & Wireless, BT, and Accenture, he was holding commercial, business development and strategy roles, always leading external relationships, ranging from Google, Apple, and Microsoft to Samsung, and LG. Before he joined Polystream in early 2018, Marek used to run Sky Ventures, managing investments in startups such as Roku, Circle, and the Drone Racing League. He always had an affinity for disruptive new technologies and building bridges between innovations and their real-world commercial use.
CTO & CO-FOUNDER
Known for: his tenacity – How hard can it be? (#HHCIB)
Having been in the games industry since the dawn of time, Adam started programming when he was twelve, published his first game aged seventeen, and created “ElektraGlide”, a chart topping 3D racing game truly ahead of its time. One PhD in Computer Science later, he joined Canon, building fast, platform independent graphics systems that could tumble 3D objects around in real-time, then co-founded Criterion and designed RenderWare, one of the most successful 3D rendering engines, before joining Electronic Arts as VP and EATech CTO in 2003 following their acquisition of Criterion.