Rocket League joins the Polystream Showcase
Being relatively new to gaming before jumping into our new Rocket League demo I thought I’d do a bit of research. You quickly discover as the Guardian quote above states, millions upon millions of hours have been spent playing Rocket League. For others missing the context, Rocket League is a “soccer, but with rocket-powered cars” game developed and published by Psyonix, first released for Microsoft Windows and PlayStation 4 in July 2015 to high acclaim including comments such as “simply the best multiplayer gaming experience available,” and highlighted as the next major thing by Forbes.
Five years since coming to the market, Rocket League is still as strong as ever. Winner or nominee of more than 150 “Game of the Year” awards, Rocket League, is one of the most critically acclaimed sports games of all time, and boasts a community of more than 60 million players! Over the last twelve months, there has been a daily average of 1.6 million players, 3.3 million weekly and 6.1 million monthly. In March, PCGames put the new concurrent player peak at around 548k.
A fast-paced, visually stimulating, designed to get your adrenaline pumping type of experience, this was the sort of game that was deemed a challenge for our solution. Instead, we believe it’s perfect for Polystream. The graphics are locally rendered as designed, and our ability to seamlessly work across cloud providers means latency is reduced, so a notoriously twitchy game feels stable, glorious in detail and exhilarating.
At the heart of Polystreams strength is our ability to scale. A game with close to 550k concurrent users could never be run directly from the cloud with existing solutions. But, with Polystream Rocket League could be played without download by an unlimited number of concurrent users. Imagine if anyone could jump right in and join a match? No barriers to entry, just instant gameplay.
Recently Rocket League played its longest game ever with content creator SunlessKhan inviting people to play ‘until the server dies.’ The result? Eleven hours and around $5,300 donated towards charity organisations fighting against COVID-19. Next, maybe a Polystreamed game running with the sun around the world? Who knows what sort of cloud-native Rocket League experience could be created.
What I do know is that I’ll be sneaking a few more tries on our demo. You can’t argue that it’s addicting!
According to most, five minutes is the perfect amount of time for a game of Rocket League. Good news, our demo lasts 10 minutes.