THE POLYSTREAM STORY

2009

More than a decade ago

 

…the first generation of interactive streaming companies pushed to create something that everyone thought was impossible…

2015

In a small cafe in Guildford, over what should be on the record as the world’s longest, yet most significant breakfast in the history of streaming, Bruce and Adam met to discuss why the business of streaming was broken.

OnLive had just been acquired by Sony, whilst many of the other cloud gaming companies had simply disappeared.

Why?

The problem they all faced was never about network, lag or streaming quality, but was about the crushing cost of filing the cloud with GPUs to stream applications using compromised video. It is prohibitively expensive, creates friction, hampers reach and just does not scale. It’s why cloud gaming remains the hardest of streaming problems to solve, anyone can stream games but it has to work for everyone.

With Adam’s natural capacity to invent graphic related technologies and Bruce’s expertise in building global streaming technology and platforms, they realised that together they could challenge, completely rethink and rebuild the future business of streaming. Realising a vision that’s been 10 years in the making… Polystream was founded to develop command streaming technology that enabled cloud gaming.

2015

In a small cafe in Guildford, over what should be on the record as the world’s longest, yet most significant breakfast in the history of streaming, Bruce and Adam met to discuss why the business of streaming was broken.

OnLive had just been acquired by Sony, whilst many of the other cloud gaming companies had simply disappeared.

Why?

The problem they all faced was never about network, lag or streaming quality, but was about the crushing cost of filing the cloud with GPUs to stream applications using compromised video. It is prohibitively expensive, creates friction, hampers reach and just does not scale. It’s why cloud gaming remains the hardest of streaming problems to solve, anyone can stream games but it has to work for everyone.

With Adam’s natural capacity to invent graphic related technologies and Bruce’s expertise in building global streaming technology and platforms, they realised that together they could challenge, completely rethink and rebuild the future business of streaming. Realising a vision that’s been 10 years in the making… Polystream was founded to develop command streaming technology that enabled cloud gaming.

Together, Bruce and Adam have had a huge impact on the business of video games, and are now set to truly change the world of content as we know it.

2016

Within their first year, Polystream had developed the first command streaming proof of concept.

2017

It wasn’t long before Polystream closed their first major funding round of $1.5M seed investment with London Venture Partners and Initial Capital. With proof, progress and funding under way, Polystream began hiring their team of experts, opening their very first office.

In 2017 the first full game, Half-Life 2, was streamed from the cloud using Polystream command streaming.

Following the successful milestone, Polystream were invited to join the Microsoft Azure Accelerator three month start-up program and went on to become a Microsoft start-up grad and Microsoft partner.

2018

First customer trials

In 2018 Polystream began their first customer trials of Instantplay game demos with World of Tanks and Telltale / Skybound.

2019

With an ever growing business and proof of success increasing, 2019 saw the close of $12M Series A funding round, led by Intel Capital, with Wargaming and Lauder Partners.

Achieving their biggest proof point milestone yet, Polystream went on to demonstrate a world breaking 40,165 concurrent cloud gaming players in conjunction with Amazon Game Tech and Slush.

Polystream continue to push the boundaries of the possible and go on to successfully demonstrate a world first of real-time Polystreaming PC titles to mobiles.

2020

In 2020 Polystream realised a new vision. One which would enable more than streaming, it would introduce the new era of immersive in-game spectator experiences.

 

After all, how hard could it be?

Welcome to Fantom. Welcome to Polystream.

MEET THE TEAM >

2009

More than a decade ago

 

…the first generation of interactive streaming companies pushed to create something that everyone thought was impossible…

2015

In a small cafe in Guildford, over what should be on the record as the world’s longest, yet most significant breakfast in the history of streaming, Bruce and Adam met to discuss why the business of streaming was broken.

OnLive had just been acquired by Sony, whilst many of the other cloud gaming companies had simply disappeared.

Why?

The problem they all faced was never about network, lag or streaming quality, but was about the crushing cost of filing the cloud with GPUs to stream applications using compromised video. It is prohibitively expensive, creates friction, hampers reach and just does not scale. It’s why cloud gaming remains the hardest of streaming problems to solve, anyone can stream games but it has to work for everyone.

With Adam’s natural capacity to invent graphic related technologies and Bruce’s expertise in building global streaming technology and platforms, they realised that together they could challenge, completely rethink and rebuild the future business of streaming. Realising a vision that’s been 10 years in the making… Polystream was founded to develop command streaming technology that enabled cloud gaming.

Together, Bruce and Adam have had a huge impact on the business of video games, and are now set to truly change the world of content as we know it.

2016

Within their first year, Polystream had developed the first command streaming proof of concept.

It wasn’t long before Polystream closed their first major funding round of $1.5M seed investment with London Venture Partners and Initial Capital. With proof, progress and funding under way, Polystream began hiring their team of experts, opening their very first office.

2017

In 2017 the first full game, Half-Life 2, was streamed from the cloud using Polystream command streaming.

Following the successful milestone, Polystream were invited to join the Microsoft Azure Accelerator three month start-up program and went on to become a Microsoft start-up grad and Microsoft partner.

2018

First customer trials

In 2018 Polystream began their first customer trials of Instantplay game demos with World of Tanks and Telltale / Skybound.

2019

With an ever growing business and proof of success increasing, 2019 saw the close of $12M Series A funding round, led by Intel Capital, with Wargaming and Lauder Partners.

Achieving their biggest proof point milestone yet, Polystream went on to demonstrate a world breaking 40,165 concurrent cloud gaming players in conjunction with Amazon Game Tech and Slush.

Polystream continue to push the boundaries of the possible and go on to successfully demonstrate a world first of real-time Polystreaming PC titles to mobiles.

2020

In 2020 Polystream realised a new vision. One which would enable more than streaming, it would introduce the new era of immersive in-game spectator experiences.

 

After all, how hard could it be?

Welcome to Fantom. Welcome to Polystream.

MEET THE TEAM >

TALK TO THE TEAM

We’re always happy to chat. Get in touch today.