Polystream is cloud agnostic, with no vendor or geographical restrictions, which means we can use all the clouds, anywhere in the world!
Increasingly, the majority of the world’s population lives within a few 100km of a cloud – they’re everywhere, and unlike current cloud gaming solutions, which are creating a digital postcode lottery, we can stream from them all. We also think very differently about how to stream. If you’re going to run high-end games and applications from the cloud for tens of millions of people AT THE SAME TIME, you’re going to need a massive amount of compute to do it. Filling the clouds with GPUs per player is an eye-wateringly expensive way to stream per hour, and simply does not scale. Our thinking is, why do that when billions of people around the world already have GPUs in their devices that we can make a part of the cloud?
Instead of compressing pixels and video, we use the power of distributed compute, the performance of 5G and next generation networks, and the intelligent edge to stream data from whichever cloud is nearest to you, enabling games and apps to be rendered directly on your device. By telling your device what to draw, using just the compute required to properly distribute workloads where and when they’re required, we can deliver pixel perfect, instantly interactive experiences with no downloads or modifications needed to enable mass adoption.
Our clients and partners not only enjoy the benefits of cost, reach, and scale, but are working with us on new ways to create and stream games and applications that we haven’t even invented all the words for yet. From server to client, from network to edge, new interactive experiences are being built and powered by Polystream. This has never been done before and is transforming the way on demand, interactive content is consumed, forever.