Every day, we're resetting the boundaries of what's possible.
Our culture and vision is defined by finding better ways to create and deliver new technologies, some we haven't even invented the words for yet!
After all, how hard can it be? #HHCIB
Join a team that's excited to work at the front line of a revolution,
changing how 3D interactive content gets delivered worldwide.
This team is building a global cloud infrastructure at a scale so unprecedented that it’s almost hard to believe it could be real. This team lives on the edge; we’re talking high-performance multi-threaded code and the thrill of developing Micro Services in Kubernetes and Docker.
Anyone can stream a game, but this team can do it for hundreds of thousands of people at the same time, wherever they are in the world. They dream about low-level programming in C and C++ and are the tuners of high-performance code, squeezing the most out of every cycle. They tackle concurrency, multi-threading and multi-core whilst grappling with graphics pipelines in D3D and Vulkan, all before breakfast!
There’s knowing how to safely deliver success, and then there’s working out how to tell the whole world about a new way of cloud gaming that we haven’t even invented all the words for yet. This team lives in the future, cutting through the noise, challenging the status quo, relentlessly remoulding and shaping the whats, and the whys, and the hows.
Jarl is the Director of Engineering for Streamer Technology at Polystream, leading the research and delivery behind Polystream’s unique streaming technology. Prior to joining Polystream in 2016, Jarl lead the Service and Technology organisation at Microsoft’s Lionhead Studios, lead Mobile Technology at Supermassive, and has helped deliver many great and successful games at Electronic Arts, all the way back to working at the fabled Bullfrog Studios, creators of Theme Park World and the Dungeon Keeper series.
Publishing his first game aged seventeen, leading to his chart topping 3D racing game ‘ElektraGlide’, Adam is an iconic figure in the games industry.
His background is impressive (CTO PlayJam, EATech CTO Electronic Arts) but what really sets him apart is his commitment to his team and delivering the impossible and generally just being a really nice guy - unless you beat him at Williams Defender.
- For open positions; we will not make a hire until we are satisfied that we have sourced and interviewed a diverse range of candidates, no matter how long this takes.
- At the office: we will remain conscious of creating a workspace that works for everyone and offers our whole team the facilities they need to be happy, healthy and productive at work.
- At events; we will be proactive in sharing any opportunity with a diverse range of voices, and are willing to give up our slot on any stage to encourage this to happen. We will only attend events where our team feels our attendance will add value to our diversity pledge.
We love our offices here in Guildford, located around 20 mins outside of London, and make sure it's a place you really want to spend your day: