Working @ Polystream

 
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We are hiring – come work with us!

 
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We are Polystream, nice to meet you!

A talented team of industry pioneers, working together with passionate drive and skill to create and deliver world class solutions.

 
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At Polystream we value people who are motivated when faced with new challenges and think laterally.  We have the desire and willingness to learn new things.

We are working in exciting fields of development including; advanced data compression, low level networking and bespoke streaming protocols, hybrid cloud platform development at massive scale, low level OS development, and graphics driver level development.

Based in Guildford Surrey we are just 20 minutes from London by train.  Our office is an open plan environment so as collaborators we can work openly and closely, actively encouraging solving problems together.  We believe that a healthy work/life balance is important, and we are always exploring new ways of working and thinking.  PLUS we have a really nice coffee machine!

Polystream is looking for like-minded talented individuals who will thrive in an exciting startup that seeks to rewrite all previous assumptions about application streaming.  If you want to find out more, check out our latest job posts and contact us, we would love to hear from you.

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CEO & CO-FOUNDER

Bruce Grove

Bruce has 25 years experience across video game platforms, enterprise, telecoms, and avionics.

Bruce joined the first wave of the cloud gaming revolution and held senior leadership roles at OnLive including Head of Engineering, and SVP business and corporate development. Instrumental in delivering the world's first direct-to-consumer cloud gaming solution, he moved back to the UK in 2011 to oversee OnLive’s launch and growth in Europe – he missed the pubs, curries, and rain

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CTO & CO-FOUNDER

Adam Billyard

Having been in the industry since the dawn of time (well at least 1981) Adam has a wealth of experience and expertise in realtime graphics development that has led to the creation of some of the most successful game franchises seen in the last 20 years.

As a Co-Founder of Criterion, in 1992 Adam oversaw the development of Renderware; one of the most successful 3D rendering engines, subsequently instrumental to some of the largest game franchises of the last few years.

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CCO

Marek Rubasinski

Marek used to run Sky Ventures making investments in startups such as Roku, Circle and the Drone Racing League. He likes disruptive new technology and  building bridges between innovation and real-world commercial use.

He's worked around the world in the TMT sector doing commercial, business development and strategy roles always leading external relationships ranging from Google, Apple and Microsoft to Samsung and LG.

Marek loves wakeboarding and recently qualified as a coach and ski-boat tow driver.

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HEAD OF ENGINEERING

Jarl Ostensen

Jarl has over 24 years of experience in the software, and games, industry. He also likes to get things done!

Jarl would love to be an astronaut when he grows up but failing that he'll be happy with any of his daughters achieving it, hopefully without giving him too many grey hairs in the process. In fact, there are a lot of things he'd like to be, when he grows up...

 
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SENIOR SOFTWARE ENGINEER

Nuno Leiria

Game engine programmer focusing on core systems, graphics, physics, AI, networking, compression and optimisation.

When not found at Polystream towers HQ, Nuno can usually be found globetrotting with a 'pastel de nata' in hand.

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PLATFORM ARCHITECT

Scott Perham

For the last decade Scott has been designing and building large scale, distributed systems for a load of different industries including defense, telecoms and games.

When he's not battling with Visio, Scott will mostly be seen sat in front of his Xbox playing any game he can get his hands on and prides himself in once representing the nation in a televised Halo tournament... and coming last!

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DEVELOPMENT ENGINEER

Octavian Vasilovici

Octavian has spent his last 10 years in designing and writing software in fields varying from telecoms to embedded systems.

An avid supporter of Stereoscopic 3D, Octavian started his own projects - bringing 3D Vision to OpenGL and is part of  an awesome community that tries to fix most of the AAA games of today for Stereo 3D.

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PLATFORM ENGINEER

Mike Norgate

Mike has been building enterprise apps, cloud platforms and websites for all of his career.

He is passionate about deploying and monitoring large scale cloud platforms. And is really good at filling in the stuff Scott can't do.

 
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PLATFORM ENGINEER

Olivier Carrère

After a good decade in the computer games industry tending to bits being sent over wires, working for start-ups to large publishers, Olivier expanded his horizons a little by working in the networking and video conference industry.

When he's not getting his hands virtually dirty in building up large scale systems, he spends time herding his many children, pretending to fight people, arguing about cheeses and being a first class nerd.

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DEVELOPMENT ENGINEER

Jakub Tyrcha

Jakub spent almost entire career working in game industry working on indie and AAA titles. He's mostly interested in low-level programming, graphics and game engines.

When he's not working he's sleeping, reading, listening to horrible music you never heard of or wondering what to do with his life

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PLATFORM ENGINEER

Craig Sawyer

Craig has been developing web applications for a range of industries and all over the country since he was 16; from Glasgow to Leeds, Manchester to Cambridge. Finally settling on Guildford to be part of the Polystream team.

He loves to travel and experience all four corners of the world. When he's not somewhere exotic, he can usually be found enjoying live entertainment like taking in a west-end show.

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OFFICE MANAGER

Michelle Rendall

Michelle has been in the software and games industry for over 21 years.  With experience in office and facilities management, as well as corporate and global events. Michelle worked for Criterion Software from 1996 and for the last 12 years Electronic Arts. Michelle is a keen runner, completing her first marathon last year, one day she hopes to run the New York marathon. Apparently, the shopping is great there too!

 
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DEVELOPMENT ENGINEER

Stuart Radley

Stuart has broad experience in networking; including secure satellite communications and ISP grade packet processing. Polystream's unique networking challenges were an opportunity that he could not miss.

Happy to tackle any problem, and originally from a C programming background, Stuart's over-enthusiastic error checking can be found throughout the codebase.

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HEAD OF MARKETING

Marion Feldhofer

Marion has been working in the IT industry for more than 13 years, and before that she was already a bit of a geek. With some of the big names, she has gained a great amount of experience in partner marketing and how to take a product to market.

If you can’t find Marion in the ‘Silicon Sheds’, doing what she loves and talking about good food, she’s usually out and about, on or in something high or fast, mostly motorized.

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HEAD OF PRODUCT

Charlie Skilbeck

Charlie has been working in the games industry since about 1990. He remembers a simpler time, before new-fangled tools like compilers and linkers came along.

He's working with our partners to help them leverage the incredible synergies that the Polystream platform can opportunicate.

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DEVELOPMENT ENGINEER

Dr Joe Kilner

Joe has been messing around with PCs since his dad first brought home an Amstrad 1512. He has spent the best part of the last 20 years writing engine code and tools for games, with brief forays into enterprise and academia.

He is at his happiest when knee-deep in mud, drinking beer and listening to very, very, very loud music.

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Find out more about how Polystream can help you deliver from any cloud.

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