We are hiring – come work with us!
We are Polystream, nice to meet you!
A talented team of industry pioneers, working together with passionate drive and skill to create and deliver world class solutions.
At Polystream we value people who are motivated when faced with new challenges and think laterally. We have the desire and willingness to learn new things.
We are working in exciting fields of development including; advanced data compression, low level networking and bespoke streaming protocols, hybrid cloud platform development at massive scale, low level OS development, and graphics driver level development.
Based in Guildford Surrey we are just 20 minutes from London by train. Our office is an open plan environment so as collaborators we can work openly and closely, actively encouraging solving problems together. We believe that a healthy work/life balance is important, and we are always exploring new ways of working and thinking. PLUS we have a really nice coffee machine!
Polystream is looking for like-minded talented individuals who will thrive in an exciting startup that seeks to rewrite all previous assumptions about application streaming. If you want to find out more, check out our latest job posts and contact us, we would love to hear from you.
CEO & CO-FOUNDER
Bruce has 25 years experience across video game platforms, enterprise, telecoms, and avionics.
Bruce joined the first wave of the cloud gaming revolution and held senior leadership roles at OnLive including Head of Engineering, and SVP business and corporate development. Instrumental in delivering the world's first direct-to-consumer cloud gaming solution, he moved back to the UK in 2011 to oversee OnLive’s launch and growth in Europe – he missed the pubs, curries, and rain
CTO & CO-FOUNDER
Having been in the industry since the dawn of time (well at least 1981) Adam has a wealth of experience and expertise in realtime graphics development that has led to the creation of some of the most successful game franchises seen in the last 20 years.
As a Co-Founder of Criterion, in 1992 Adam oversaw the development of Renderware; one of the most successful 3D rendering engines, subsequently instrumental to some of the largest game franchises of the last few years.
Marek used to run Sky Ventures making investments in startups such as Roku, Circle and the Drone Racing League. He likes disruptive new technology and building bridges between innovation and real-world commercial use.
He's worked around the world in the TMT sector doing commercial, business development and strategy roles always leading external relationships ranging from Google, Apple and Microsoft to Samsung and LG.
Marek loves wakeboarding and recently qualified as a coach and ski-boat tow driver.
HEAD OF ENGINEERING
Jarl has over 24 years of experience in the software, and games, industry. He also likes to get things done!
Jarl would love to be an astronaut when he grows up but failing that he'll be happy with any of his daughters achieving it, hopefully without giving him too many grey hairs in the process. In fact, there are a lot of things he'd like to be, when he grows up...
SENIOR SOFTWARE ENGINEER
Game engine programmer focusing on core systems, graphics, physics, AI, networking, compression and optimisation.
When not found at Polystream towers HQ, Nuno can usually be found globetrotting with a 'pastel de nata' in hand.
For the last decade Scott has been designing and building large scale, distributed systems for a load of different industries including defense, telecoms and games.
When he's not battling with Visio, Scott will mostly be seen sat in front of his Xbox playing any game he can get his hands on and prides himself in once representing the nation in a televised Halo tournament... and coming last!
Octavian has spent his last 10 years in designing and writing software in fields varying from telecoms to embedded systems.
An avid supporter of Stereoscopic 3D, Octavian started his own projects - bringing 3D Vision to OpenGL and is part of an awesome community that tries to fix most of the AAA games of today for Stereo 3D.
Mike has been building enterprise apps, cloud platforms and websites for all of his career.
He is passionate about deploying and monitoring large scale cloud platforms. And is really good at filling in the stuff Scott can't do.
After a good decade in the computer games industry tending to bits being sent over wires, working for start-ups to large publishers, Olivier expanded his horizons a little by working in the networking and video conference industry.
When he's not getting his hands virtually dirty in building up large scale systems, he spends time herding his many children, pretending to fight people, arguing about cheeses and being a first class nerd.
Jakub spent almost entire career working in game industry working on indie and AAA titles. He's mostly interested in low-level programming, graphics and game engines.
When he's not working he's sleeping, reading, listening to horrible music you never heard of or wondering what to do with his life
Craig has been developing web applications for a range of industries and all over the country since he was 16; from Glasgow to Leeds, Manchester to Cambridge. Finally settling on Guildford to be part of the Polystream team.
He loves to travel and experience all four corners of the world. When he's not somewhere exotic, he can usually be found enjoying live entertainment like taking in a west-end show.
Michelle has been in the software and games industry for over 21 years. With experience in office and facilities management, as well as corporate and global events. Michelle worked for Criterion Software from 1996 and for the last 12 years Electronic Arts. Michelle is a keen runner, completing her first marathon last year, one day she hopes to run the New York marathon. Apparently, the shopping is great there too!
Stuart has broad experience in networking; including secure satellite communications and ISP grade packet processing. Polystream's unique networking challenges were an opportunity that he could not miss.
Happy to tackle any problem, and originally from a C programming background, Stuart's over-enthusiastic error checking can be found throughout the codebase.
HEAD OF MARKETING
Marion has been working in the IT industry for more than 13 years, and before that she was already a bit of a geek. With some of the big names, she has gained a great amount of experience in partner marketing and how to take a product to market.
If you can’t find Marion in the ‘Silicon Sheds’, doing what she loves and talking about good food, she’s usually out and about, on or in something high or fast, mostly motorized.
HEAD OF PRODUCT
Charlie has been working in the games industry since about 1990. He remembers a simpler time, before new-fangled tools like compilers and linkers came along.
He's working with our partners to help them leverage the incredible synergies that the Polystream platform can opportunicate.
Dr Joe Kilner
Joe has been messing around with PCs since his dad first brought home an Amstrad 1512. He has spent the best part of the last 20 years writing engine code and tools for games, with brief forays into enterprise and academia.
He is at his happiest when knee-deep in mud, drinking beer and listening to very, very, very loud music.
VP OF PRODUCT
HEAD OF TALENT
Caspar is an accomplished product leader, with over 20 years experience. He has a love for consumer products and has now launched and grown over 20 propositions globally (and has the scars to prove it). He is a geek at heart, which he combines with being an amateur psychologist and data analyst to craft customer experiences that are compelling and engaging. He enjoys being at the cutting edge of new technology, where he works with engineering teams to push the boundaries of what's possible. Most recently, this has included Video Streaming at scale with NOW TV as well as massive big data processing of social data at Brandwatch. In his spare time, Caspar is either on his bike (ideally cycling up mountains) or underwater exploring wrecks scuba diving.
Lucas is better known in the open source community for developing some of the fastest Burrows Wheeler algorithms in recent years.
Lucas began specialising on data compression back when he was 14, a knack for which made working with Polystream an opportunity he couldn't miss!
In his spare time he mixes mean cocktails and tinkers with sound systems.
Simon moved into the Movie and TV industry after 10 years as a celebrity hairstylist.
From there he started a production company making interactive content, and accidentally started an award winning and critically acclaimed game studio ‘Splendy Interactive’. He fell in love with the industry and people, he was even nominated for a BAFTA.
As a lover of people, Simon is a mentor, coach and is obsessed by learning and doing what’s never been done before.
Hannah has been surrounded by technology for the majority of her working life. From working as a cab controller for hundreds of cabs over London using a live tracking computer system - to working as a technical designer for London Underground and Network Rail - to working for a scheduling software company for construction contractors as a software engineer in Sydney.
In Hannah's free time, you will either find her salsa dancing in Clapham, doing a 10k run or listening to geeky tech podcasts.